Wednesday, August 1, 2007

Halli Galli

No. of players: 2 to 6Playing time: 10 - 15 minsLevel of Difficulty: 2 (Very simple rules, hardly any thinking required)Theme: FruitsGame Features: Card Game, ReactionGist of Game: Players take turns revealing cards with varying number of fruits on them and aim to be the fastest to slap the bell when a sum total of 5 of a particular fruit is displayed.Rules for Halli Galli

Rat-a-tat Cat

No. of players: 2 to 6Playing time: 10 - 15 minsLevel of Difficulty: 3 (Very simple rules, Light thinking required)Theme: AnimalsGame Features: Card Game, MemoryGist of Game: Players memorize certain cards placed in front of them and attempt to acquire the smallest sum total by exchanging owned cards with cards drawn from a central deck.Rules for Rat-a-tat Cat

Giza

No. of players: 2 to 6Playing time: 20 - 30 minsLevel of Difficulty: 4 (Simple rules, Light thinking required)Theme: EgyptGame Features: Tile PlacementGist of Game: Players attempt to score points by placing tiles with varying effects on personal player boards. Players are also able to directly place tiles on opponents' boards to influence their scores.

Saboteur

No. of players: 2 to 10Playing time: 20 - 30 minsLevel of Difficulty: 4 (Simple rules, Light thinking required)Theme: Mining DwarfsGame Features: Card Game, Secret Roles, Co-op, Party GameGist of Game: Players are randomly placed into 2 teams which consists of the good mining dwarves that are trying to search for a certain gold piece hidden within the mines while the saboteurs plot to prevent them from doing so. Players take turns to place path cards down to simulate working their way through the mines or action cards which add some spice to the game.Rules for Saboteur